Bare with me... this will be long winded...
The Self-Evolving Game of Big Dawg Boxing. This idea struck me a few days ago. It involves a lot of the ideas past and present, implemented or not. It struck me when I for the sake of the current contest I suggested that a manager move to a region to where he could take on another manager to even out the odds of getting a live target in the scheduler. While I realize that we are trying to emulate the current real life boxing world, I don't think it is a sticking matter that needs to be relied upon. When a new player starts a gym, he can be located in four different regions... North, South, East or West (I know 53, but please read on). The player is capable of changing regions in a drop down menu in their gym page. Once in, the player can stay in one of those four "amateur" regions or move to a Pro Circuit. When a player reaches a certain level, lets say 45... or they have won a MOTY... they can start their own region ...or Pro Circuit. Each Circuit comes with their own Regional Titles... or Professional Crowns.
This is where we need to have gym credits back... but only as an internal credit system... meaning that it should never involve real money. Having a "If you like this game please donate." with a PayPal button next to it will generate some revenue. The internal credits is the counting system that "evolves" the game and can't be influenced by outside sources. Every amateur starts with something like 10 credits. Each fighter creation is 2 credits... now fighters become finite and not infinite (don't worry DoD... read on). For every win, the player receives one credit... 5 credits for the regional titles and 20 credits for a world. However, if they are in a Pro Circuit they make double. The managers who created the Pro Circuit, let's call them boxing moguls, have no control over who comes and goes in their region or Pro Circuit, that is up to every individual player. The mogul makes something like 10 credits a week for having a circuit, he also! get's paid 10 credits for every Crown that is fought in his circuit. Crowns can be carried around to different Pro Circuits so it is a bit of a prestige thing to keep the crowns in the moguls circuit as well as get more obtained from other Pro Circuits to add more credits for each one fought. Challenges will be increased and each one costs so much, 5 credits... and challenges to crowns can be selective, meaning there may be one fighter that has several crowns, but each crown challenge costs 5 credits. A crown to a non-mogul player just is the same as a regional title in reflects of the already existing game level.
Within every purchase of a newly created fighter there is a 1 in 1,000 chance for an extra AP, a 1 in a 5,000 chance for +2 AP, and 1 in 10,000 chance for a fighter with +3 AP. This creates some Rocky's every now and then. Fighter Sales are back... now moguls can start hunting the amateur fields for any unnoticed talent. Maybe the amateur doesn't want to sell it, strikes up a deal with the mogul and moves into his region for some training... there is a myriad of possibilities. The moguls are the money source, guilds are created, rivalries born, mentoring natural, credits borrowed, debts paid... or not. Each new mogul grows the game, when a mogul becomes inactive, let's say for 1 year, his crowns are dissolved until he is active again. So what happens to a manager when he reaches the 51 level, he can play on as the mogul of his own Pro Circuit.
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